Monday, November 29, 2010

Edutainment

It is no surprise that today's youth would rather sit for hours in front of a video game then sit for 5 minutes in a class lecture. So the question has been how do you gather that enthusiasm and engagement and transfer it from one activity to another. The articles I've read have attempted to look at that problem and the possible solutions to that specific problem.
The first question appearing in theses articles seems to be who is best to design these games. To me, this is a difficult questions. I've been fortunate to have some view into to the world of educational gaming. As with anything, it's not a perfect system. Video game creation without a basis in education is far from perfect; and this is a industry without the confines of having to have a moral or lesson learned. Making educational entertainment, with it's very defined focus, can be difficult. Students are graduating with a great set of skills and understanding of education from the student side, so they generally have great insight on how to engage students, being recent students. While these students could be key components in creating these video games, i believe they would benefit from the help and guidance from experienced developers.
The second article appeared to focus on how do we get those games into the classroom? I think creating a website where these games could be housed would be a great way to go. If teachers could easily access these tools then they would be used more readily. Development and training is also a key resource to bear in mind. Many people are not comfortable with change, but it's exceedingly difficult if you are not ready to adapt to it. Kara-Soteriou taps into this reluctance and has a couple of ideas on how to overcome those barriers.
I think these articles begin to tap into a growing idea that not only ring true in education, but in daily life. The idea of turning tasks and learning into a rewarding game is a trend used in everything from shopping to paying bills. It seems only natural that game mechanics be used to develop the next iteration of curriculum. I would love to see if anyone has already began looking into incorporating games into their curriculum and the success they have had.

Sources:
Students as designers and creators of educational computer games: Who else? by Prensky
Video games for the disengaged (and not only) students, by Kara-Soteriou

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